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Filmic blender similar to vray8/25/2023 ![]() ![]() If you look at how much progress max goes through in a year or two and then compare to blender it's ridiculous. ![]() And in some video there was even talk that aside making a new game engine that uses eevee rendering they want to build some simplified tools that allows to build interactive scenes. 2.8 is also to have lot's of workflow changes on how scene is organized etc. So you setup everything realtime and then just switch to rendering having the same shaders, no preview needed to check for materials. The 2.8 pbr viewport is to be fully compatible with cycles, same shaders. For me, the only thing missing is corona.īut cycles is progressing too (principled shader, cpu+gpu rendering, denoising, filmic color management.) I really can't believe what these guys done with this software in past few years. I was using blender for a longer time, but last 3 months almost exclusively (aside some rendering) and while I had to adopt some concepts that seemed weird at first I gotta say it's incredible. Quote from: lacilaci on, 07:39:55 Oh man, this is so much more than just having a pbr viewport.
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